The objective of the Aeronautical pilot case was to test the WEKIT prototype on a real procedure used for the maintenance training in Aviation, as defined in D6.1 – Training Scenario and Evaluation Plan for Aeronautics.
Authors: Dominik Renzel, István Koren, Ralf Klamma and Matthias Jarke
Type: Conference proceedings
Source: 39th International Conference on Software Engineering: Software Engineering in Society Track
Publisher: IEEE Press Piscataway, NJ, USA
Date: 20 May, 2017
Abstract: With the pervasive need for digitization in modern information society, publicly funded research projects increasingly focus on engineering digital approaches to manage societal processes. Such projects inherently face the challenge of establishing a sustainable software engineering culture. A major challenge thereby is that project consortia need to establish a distributed developer community that effectively and resource-efficiently aligns development efforts with the goals and needs of complex societal constellations beyond project lifetime. In this paper we extract empirical evidence from longitudinal studies in two large-scale research projects to outline typical challenges in such problem contexts and to develop an open source software engineering methodology for research projects, including supportive infrastructure and social instruments of community building and awareness. We thus contribute a comprehensive strategy preparing collaborative research projects for sustainable societal software engineering.
The WEKIT Deliverable 2.4 assesses the completion of the first prototype of the WEKIT platform, including the results of technical testing in cycle 1 of development. D2.4 follows the development pattern “MVP” (minimum viable product), also called “DEM: Demonstrator, pilot, prototype”. The main design goals concerned both hard- and software aspects of the MVP-prototype. This report describes how those goals were met and then evaluated in trials. The integrated prototype described in the deliverable contains input from WP2, WP3, WP4, and WP5.
The objective the this Deliverable relates to design areas of Visualization Design Solutions and more generally the following challenges:
- To define a design methodology for wearability and for ergonomics in workplaces.
- To define design recommendations for wearable experience capturing and re-enactment.
- To perform user testing of hardware and software design solutions.
- To generate an interactive toolkit.
- To create an interactive repository of captured experience content.
Use in the workplace of the wearable technology that is a deliverable for the WEKIT project can only be initiated if prior preparation has taken place for it to be integrated into the three scenario’s existing workplace environments, processes and systems.
Workplace Integration preparation involves many aspects but amongst the key perspectives that need to be considered are challenges with the Workplace Integration Factors.
The Wearable Design Solutions task will integrate the WEKIT experience capturing prototype into a fashionable, wearable garment. The integration process involved three iterations of the prototype, each prototype was modified based on the evolving requirements and prototype 3 is the latest model for the first wave.
The authors conducted an extensive literature survey from desk-based research and looked at existing practices for designing methodologies for a system of devices to be optimised for Wearability. The authors then evaluated the literature to identify case studies and emerging toolkits going on to document factors related to Ergonomics (Human Factors) for usability and their role in practice-based design methods. From this research, the authors defined a methodology for implementation. At this stage the current draft has revealed lacunae and areas for further study in the wider field of research into Wearables. For the moment these are presented as they stand but a future edition of this report is envisaged that would lead to a WEKIT-directed synthesis of the present broad review.
This deliverable proposes a draft specification for the WEKIT content model for learning experiences. The proposed content model consists of an activity modelling language and a workplace modelling language, both together able to express how users of the WEKIT.one AR soft- and wearable hardware solution can interact with media and the environment in pursuit of developing new (or upgrading existing) knowledge, skills, and other abilities.
This deliverable reports on the software architecture for realising a modular and distributed system for capturing and re-enacting experience. The architecture serves mainly two purposes: building a shared understanding amongst the contributors and guiding the further development by breaking down complexity, thus allowing for distribution of work. Additionally, the structure and its compartmentalisation can be re-used to inform other projects in the context of WEKIT exploitation and beyond.
This deliverable reports on the components of the first functional prototype of the WEKIT sensor fusion API and the experiences made with it. The development of these components is based on previous work on the WEKIT framework and methodology, requirements and scenarios, as well as technological selections and limitations. The deliverable specifies the key interfaces between the software component and the hardware, the backend infrastructure, and the front-end application modules.