D6.6 Evaluation Process and Results for Space case – first version

The purpose of this document is to describe the first trial of the WEKIT prototype for the Space Industrial Case. The selected use case for the test was a procedure from the astronaut training scenario. The users had to execute the steps of the procedure using the WEKIT Player application while the creation of the steps was guided by the trainers and by using the WEKIT Recorder.

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D2.4 First Prototype

The WEKIT Deliverable 2.4 assesses the completion of the first prototype of the WEKIT platform, including the results of technical testing in cycle 1 of development. D2.4 follows the development pattern “MVP” (minimum viable product), also called “DEM: Demonstrator, pilot, prototype”. The main design goals concerned both hard- and software aspects of the MVP-prototype. This report describes how those goals were met and then evaluated in trials. The integrated prototype described in the deliverable contains input from WP2, WP3, WP4, and WP5.

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D5.4 Visualization design solutions – first version

The objective the this Deliverable relates to design areas of Visualization Design Solutions and more generally the following challenges:

  • To define a design methodology for wearability and for ergonomics in workplaces.
  • To define design recommendations for wearable experience capturing and re-enactment.
  • To perform user testing of hardware and software design solutions.
  • To generate an interactive toolkit.
  • To create an interactive repository of captured experience content.

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D5.3 Design Methodology for Ergonomics – first version

Use in the workplace of the wearable technology that is a deliverable for the WEKIT project can only be initiated if prior preparation has taken place for it to be integrated into the three scenario’s existing workplace environments, processes and systems.
Workplace Integration preparation involves many aspects but amongst the key perspectives that need to be considered are challenges with the Workplace Integration Factors.

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D5.1 Design Methodology for Wearability – first version

The authors conducted an extensive literature survey from desk-based research and looked at existing practices for designing methodologies for a system of devices to be optimised for Wearability. The authors then evaluated the literature to identify case studies and emerging toolkits going on to document factors related to Ergonomics (Human Factors) for usability and their role in practice-based design methods. From this research, the authors defined a methodology for implementation. At this stage the current draft has revealed lacunae and areas for further study in the wider field of research into Wearables. For the moment these are presented as they stand but a future edition of this report is envisaged that would lead to a WEKIT-directed synthesis of the present broad review.

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D2.2 Learning Experience Content Model (draft)

This deliverable proposes a draft specification for the WEKIT content model for learning experiences. The proposed content model consists of an activity modelling language and a workplace modelling language, both together able to express how users of the WEKIT.one AR soft- and wearable hardware solution can interact with media and the environment in pursuit of developing new (or upgrading existing) knowledge, skills, and other abilities.

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D2.1 Functional and modular architecture

This deliverable reports on the software architecture for realising a modular and distributed system for capturing and re-enacting experience. The architecture serves mainly two purposes: building a shared understanding amongst the contributors and guiding the further development by breaking down complexity, thus allowing for distribution of work. Additionally, the structure and its compartmentalisation can be re-used to inform other projects in the context of WEKIT exploitation and beyond.

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