This deliverable has the objective to introduce the work done within WP6, explaining the innovative methodology used to define and evaluate the Industrial cases.
Our starting point is the need to evaluate the learning methodology and the technological platform in authentic contexts.
Read more… “D6.0 Training Scenario and Evaluation Plan Methodology”
In this first version of the deliverable, we make the following contributions: to design the WEKIT capturing platform and the associated experience capturing API, we use a methodology for system engineering that is relevant for different domains such as: aviation, space, and medical. Furthermore, in the methodology, we explore the system engineering process and how it can be used in the project to support the different work packages and more importantly the different deliverables that will follow the current.
Read more… “D3.1 Requirement analysis and sensor specifications – First version”
The first major WEKIT community event “Requirements Bazaar Kick-off: Shape the Future of Augmented Reality Training” was held at the Industry track of the European Conference on Technology Enhanced Learning (EC-TEL). The event took place in Lyon, France on September 13-16, 2016.
The aim of the community event was to bring people together who are investigating the future of Augmented Reality workplace training.
Read more… “WEKIT community event at the ECTEL conference”
This leaflet was designed for the first WEKIT Community Event collocated with ECTEL 2016. It addresses the educational technology community, elaborate on the evaluation cases, and explains why and how to join the WEKIT community.
This deliverable joins D1.1 (User Industry Needs) and D1.2 (Technology Industry Needs and Affordances) and reports on the outcomes of Tasks T1.1 (Training Industry Assessment) and T1.2 (Technology Industry Assessment).
This deliverable gathers information about current practices in the training industry about the current and potential use of AR/WT in educational processes in order to assess training industry needs (D1.1) and to extract input for the WEKIT Framework and Training Methodology (T1.1).
Read more… “D1.1 & D1.2 Training Industry Needs & Technology Industry Needs”
When mapping the transfer of a skill or some knowledge between and expert and a novice there are many high-level tangible and intangible factors that are present. Three key factors are the type of task to be carried out, what domain will be interacted with and dimensions that define the tasks constraints.
Read more… “D1.3 WEKIT Framework & Training Methodology – First version”
In WP1 the WEKIT consortium develops a framework for wearable experience, specifies a corresponding methodology for vocational training, creates suitable application scenarios, and derives requirements for the technological platform accordingly. The first findings are documented in the Deliverables 1.1-4. This deliverable (D1.4) is the first outcome of the WEKIT Task 1.4
Read more… “D1.4 Requirements for Scenarios and Prototypes”
This document outlines our evolving framework for managing results and linked IPR from WEKIT and similar projects. Our ‘work-in-progress’ approach is presented as a storyline based on a learning journey. The journey begins with desk research into current good practice relating to results and IPR, and ends with examples of incorporating innovations such as (WEKIT-linked) evolving open standards and workflows that are being developed by industry and standards groups.
Read more… “D8.1 Exploitation and IPR Plan”
The WEKIT dissemination plan provides a structured planning of relevant activities within the timeline of the project. The plan contains the dissemination aims and principles, the target audiences, the WEKIT communication strategy, the communication actions and tools, communication management plans, as well as the measures of success.
Read more… “D7.1 Dissemination Plan”
The WEKIT project organized an Augmented Reality Standards Hackathon in Aachen, Germany on April 15-17, 2016. The objectives of the event included reaching to important stakeholders, attracting young developers into the WEKIT community, and exploring creative AR solutions. The participants were involved into brainstorming scenarios and applications of AR, identifying challenges, trying several AR hardware devices, learning about AR platforms and standards, and implementing creative solutions.
Read more… “Success of the WEKIT Augmented Reality Standards Hackathon”